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The game can be a great source of organic comedy in this way, easing a lot of the tension you feel when trying to repair the propmachines necessary to escape.Īll five of the playable survivors are designed to be weak, as you’d expect, but each starts off with a specific skill. Cut to you trying to flee across a field of wheat as a not-so sneaky scarecrow. In the heat of the moment, though, with the monster on your tail, you may have limited options available. After all, a simple pebble is a much lighter object than, say, a hay bale. This is where the variety of different-sized objects also feeds into Propnight’s subtle genius. One button press is all it takes to transform, and before you know it, you’re hopping around the map at a far sprightlier pace than your human feet could ever take you. It helps that any prop you can take the form of is always highlighted in an orange glow. However, the more you play and the better you understand the physics of how each item can move, the more effective a survivor you’ll be. A bottle of wine resting on a tractor, for instance, probably isn’t going to fool even the most unobservant killers.
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This is mainly because learning all four of the maps available at launch is absolutely key to knowing what objects you can take the form of, and how to best hide in your surroundings using each. And though it’d be easy to look at it and perceive it to be just another one of those games – styled in the mould of Friday the 13th and Dead by Daylight – Fntastic’s pared-back take still manages to feel distinct by rewriting the popular asymmetrical horror rulebook in one key way: you can transform into almost anything.Īt first, this horror-meets- Prop Hunt premise takes a while to get used to. It might sound incredibly simple, and to a certain extent it is, but these clever and frankly comically ridiculous sequences are a common sight in Propnight.
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READ MORE: Meet the pro wrestler on a quest to collect every copy of ‘Sneak King’.The screen darkens, the music swells and I’m… just fine? The imposing creature strides right on by without noticing me 3ft under them, and why? Because I’m no longer a whiny teen. Suddenly, though, before it all becomes a bit too routine, something amazing happens. Regular skill checks being asked of me during this very repair? You know it. I‘m currently hunkered down, crouched over a machine while working with a team of three other survivors to try and escape a moody campsite – and initially it’s easy to feel like we’ve all been here before.
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